AI Insights · Timothy · December 2021
Top 5 Entertainment Mascot Games Performance in Ecuador for Q4 2021
In Q4 2021, Ecuador saw varied performances from the top 5 entertainment mascot games across both iOS and Android platforms, with notable trends in downloads, revenue, and active users.
The fourth quarter of 2021 witnessed interesting trends in the performance of top entertainment mascot games in Ecuador, as captured by Sensor Tower. Below, we delve into the weekly downloads, revenue, and active user metrics for the top 5 games.
Angry Birds Dream Blast from Rovio Entertainment Oyj experienced fluctuations in its weekly downloads, peaking at nearly 2K in early November, before stabilizing around the 400-700 range towards the end of the quarter. Revenue saw a notable increase, reaching approximately $165 in late November, with a strong finish of about $137 by the end of December. Active users followed a similar pattern, peaking at over 7.6K in early November and then fluctuating between 4K and 6K for the remainder of the quarter.
Disney Emoji Blitz Game by Jam City, Inc. showed a steady revenue increase, culminating at $182 in the last week of December. Downloads, however, were lower, with a peak of 99 in late September and fluctuating down to single digits in early December before picking up slightly towards the end of the year. The active user base remained relatively stable, ranging from around 1.3K in September to just over 1.2K by the end of December.
Sonic Dash: Fun Endless Runner by SEGA maintained a strong presence with weekly downloads consistently above 12K, peaking at over 20K in early November. Revenue remained steady around the $70-$90 range, with a slight dip in mid-November. Active users also showed consistency, hovering between 166K and 180K throughout the quarter, indicating a loyal player base.
Sonic Forces: Run Battle Game, another offering from SEGA, saw its weekly downloads peak at nearly 10K in early November. Revenue, however, was more volatile, with significant drops and a peak of $156 in early October. Active users followed a positive trend, growing from around 48K in late September to nearly 59K by the end of December.
Lastly, LINE: Disney Tsum Tsum by LINE Corporation had a more modest performance. Weekly downloads were generally low, peaking at 82 in mid-October. Revenue fluctuated, reaching a high of $116 in mid-October and then stabilizing around $40-$50 towards the year’s end. Active users remained below 250, showing a slight decline towards the end of the quarter.
These insights underline the varied performance of top entertainment mascot games in Ecuador during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.